Card Codex

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17 May 2024: Card library updated.

Éomer, Marshal of Rohan

2RR · Legendary Creature — Human Knight

Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Swallow Whole WSorcery As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Fleeting Reflection 1UInstant Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Bloodshed Fever REnchantment — Aura Enchant creature Enchanted creature attacks each combat if able.
Cunning Coyote 1RCreature — Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
Tan Jolom, the Worldwalker 1GWULegendary Creature — Spirit At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3
Judoon Enforcers 5RWCreature — Alien Rhino Soldier Trample No more than one creature can attack you each combat. Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
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