M:tG card similarity search
2W · Legendary Creature — Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Paranoid Parish-Blade | 2W | Creature — Human Soldier | Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. 3/2 |
Imperial Blademaster | 1RW | Creature — Human Samurai | Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3 |
Archon's Glory | W | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. |
Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
Battlefly Swarm | B | Creature — Phyrexian Insect | Flying {B}: Battlefly Swarm gains deathtouch until end of turn. 1/1 |
Overtaker | 1U | Creature — Merfolk Spellshaper | {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |
Impulsive Charge | Sorcery | At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able. | |
Without Weakness | 1B | Instant | Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Elvish Pathcutter | 3G | Creature — Elf Scout | {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |