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17 May 2024: Card library updated.

A Good Thing

4WB · Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Similar cards

Color identity:
NameManaTypeText
Skyshroud Ridgeback GCreature — Beast Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 2/3
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Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Quiet Disrepair 1GEnchantment — Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Dwarven Forge-Chanter 1RCreature — Dwarf Wizard Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Channel GGSorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Festival of Trokin WSorcery You gain 2 life for each creature you control.
Peach Garden Oath WSorcery You gain 2 life for each creature you control.
Cruel Tutor 2BSorcery Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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