M:tG card similarity search
4WB · Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Sorin Markov | 3BBB | Legendary Planeswalker — Sorin | [+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn. Loyalty 4 | 
| Tale's End | 1U | Instant | Counter target activated ability, triggered ability, or legendary spell. | 
| A-Demon's Due | 3B | Instant | Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. | 
| Bitter Revelation | 3B | Sorcery | Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. | 
| Sylvan Brushstrider | 2G | Creature — Beast | When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2 | 
| Kraken's Eye | 2 | Artifact | Whenever a player casts a blue spell, you may gain 1 life. | 
| Sleeper Agent | B | Creature — Phyrexian Minion | When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3 | 
| Jetting Glasskite | 4UU | Creature — Spirit | Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4 | 
| Shimmering Glasskite | 3U | Creature — Spirit | Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 2/3 | 
| Kheru Lich Lord | 3BGU | Creature — Zombie Wizard | At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. 4/4 |