M:tG card similarity search
4WB · Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin Firebomb | 1 | Artifact | Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. |
| Gutwrencher Oni | 3BB | Creature — Demon Spirit | Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. 5/4 |
| Urza's Guilt | 2UB | Sorcery | Each player draws two cards, then discards three cards, then loses 4 life. |
| Omen of the Sun | 2W | Enchantment | Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2. |
| Dark Impostor | 2B | Creature — Vampire Assassin | {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2 |
| Syndicate Heavy | 2W/BW/B | Creature — Giant Rogue | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/4 |
| Lieutenant Kirtar | 1WW | Legendary Creature — Bird Soldier | Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2 |
| Lay Down Arms | W | Sorcery | Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. |
| Talion, the Kindly Lord | 2UB | Legendary Creature — Faerie Noble | Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. 3/4 |
| Wolfbitten Captive | G | Creature — Human Werewolf | {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1 |