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17 May 2024: Card library updated.

A Good Thing

4WB · Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Similar cards

Color identity:
NameManaTypeText
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Infernal Idol 3Artifact {T}: Add {B}. {1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life.
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Laquatus's Champion 4BBCreature — Nightmare Horror When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. 6/3
Spatial Binding UBEnchantment Pay 1 life: Until your next upkeep, target permanent can't phase out.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Hierophant's Chalice 3Artifact When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
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