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17 May 2024: Card library updated.

A Good Thing

4WB · Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Similar cards

Color identity:
NameManaTypeText
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Wayward Servant WBCreature — Zombie Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2/2
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Planar Chaos 2REnchantment At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Blind Hunter 2WBCreature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2
Cosmic Larva 1RRCreature — Beast Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. 7/6
Deny the Witch 1WUBInstant Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
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