M:tG card similarity search
4WB · Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Name | Mana | Type | Text |
---|---|---|---|
Pillar Tombs of Aku | 2BB | World Enchantment | At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku. |
Chancellor of the Dross | 4BBB | Creature — Phyrexian Vampire | You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink 6/6 |
Second Chance | 2U | Enchantment | At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. |
Curse of Leeches | 2B | Enchantment — Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
Sigarda's Splendor | 2WW | Enchantment | As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
Power Taint | 1U | Enchantment — Aura | Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
Havoc Festival | 4BR | Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up. |
Roiling Horror | 3BB | Creature — Horror | Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. */* |
Honden of Cleansing Fire | 3W | Legendary Enchantment — Shrine | At the beginning of your upkeep, you gain 2 life for each Shrine you control. |