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17 May 2024: Card library updated.

A Good Thing

4WB · Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Similar cards

Color identity:
NameManaTypeText
Spirit of Malevolence 1BCreature — Spirit When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1
Relic Vial 3Artifact {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Kheru Bloodsucker 2BCreature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. 2/2
Faith of the Devoted 2BEnchantment Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Palladia-Mors 2RRGGWWLegendary Creature — Elder Dragon Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. 7/7
Carnival of Souls 1BEnchantment Whenever a creature enters the battlefield, you lose 1 life and add {B}.
Dread Reaper 3BBBCreature — Horror Flying When Dread Reaper enters the battlefield, you lose 5 life. 6/5
Defiant Bloodlord 5BBCreature — Vampire Flying Whenever you gain life, target opponent loses that much life. 4/5
Witness the End 3BSorcery Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life.
Aether Storm 3UEnchantment Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
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