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17 May 2024: Card library updated.

A Good Thing

4WB · Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Similar cards

Color identity:
NameManaTypeText
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Absorb WUUInstant Counter target spell. You gain 3 life.
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Death Charmer 2BCreature — Worm Mercenary Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}. 2/2
Triarch Praetorian 1BArtifact Creature — Necron Flying Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
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