M:tG card similarity search
4U · Sorcery
Draw three cards, then look at the top card of each player's library.
Name | Mana | Type | Text |
---|---|---|---|
Siege Zombie | 1B | Creature — Zombie | Tap three untapped creatures you control: Each opponent loses 1 life. 2/2 |
Eternal Dominion | 7UUU | Sorcery | Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Truce | 2W | Instant | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Baleful Stare | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Mountain and red card in it. |
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |
Ral, Izzet Viceroy | 3UR | Legendary Planeswalker — Ral | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Loyalty 5 |
Even the Odds | 2W | Instant | Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens. |
Skyshroud Sentinel | 2G | Creature — Elf | When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle. 1/1 |
Sylvan Echoes | G | Enchantment | Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) |