Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Cauldron Familiar

B · Creature — Cat

A-Cauldron Familiar can't block. When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. 1/1

Similar cards

Color identity:
NameManaTypeText
A-Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Essence Symbiote 1GCreature — Beast Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Maralen of the Mornsong 1BBLegendary Creature — Elf Wizard Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. 2/3
Choice of Damnations 5BSorcery — Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Mindblade Render 1BCreature — Azra Warrior Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. 1/3
Jaddi Lifestrider 4GCreature — Elemental When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. 2/8
Omen of the Sun 2WEnchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2.
Oasis Gardener 3Artifact Creature — Scarecrow When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. 2/2
Serra Paragon 2WWCreature — Angel Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4
Page 124