Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Celebrity Fencer

3W · Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer. 3/3

Similar cards

Color identity:
NameManaTypeText
Shipwreck Sentry 1UCreature — Human Pirate Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3
Herald of Secret Streams 3UCreature — Merfolk Warrior Creatures you control with +1/+1 counters on them can't be blocked. 2/3
A-Civil Servant GWCreature — Cat Citizen Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn. 2/3
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Tyvar the Bellicose 2BGLegendary Creature — Elf Warrior Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn." 5/4
Jwari Shapeshifter 1UCreature — Shapeshifter Ally You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. 0/0
S.N.O.T. GCreature — Ooze You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*²
Blessed Sanctuary 3WWEnchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Manifestation Sage G/UG/UG/UG/UCreature — Human Wizard When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. 2/2
Page 242