M:tG card similarity search
1WU · Creature — Angel Advisor
Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. 1/4
Name | Mana | Type | Text |
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Vodalian War Machine | 1UU | Creature — Wall | Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |
Wall of Fortune | 1U | Artifact Creature — Wall | Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4 |
Vizier of Tumbling Sands | 2U | Creature — Human Cleric | {T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent. 1/3 |
Provoke | 1G | Instant | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
Ley Druid | 2G | Creature — Human Druid | {T}: Untap target land. 1/1 |
Devout Invocation | 6W | Sorcery | Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way. |
Ondu War Cleric | 1W | Creature — Human Cleric Ally | Cohort — {T}, Tap an untapped Ally you control: You gain 2 life. 2/2 |
Slave of Bolas | 3U/RB | Sorcery | Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
Fulgent Distraction | 2W | Instant | Choose two target creatures. Tap those creatures, then unattach all Equipment from them. |
Dungeon Descent | Land | Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |