M:tG card similarity search
1W · Artifact Creature — Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3
Name | Mana | Type | Text |
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Short Circuit | 1U | Enchantment — Aura | Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying. |
Hagra Constrictor | 2B | Creature — Snake | Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0 |
Lotus Ring | 3 | Artifact — Equipment | Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} |
The Tarrasque | 6GGG | Legendary Creature — Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10 |
Aven Tactician | 4W | Creature — Bird Soldier | Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/3 |
Ghazbán Ogress | G | Creature — Ogre | When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress. 2/2 |
Solitary Defiance | 2U | Enchantment | As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card. |
Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1 |
Fallen Ideal | 2B | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. |
Willow-Wind | 4U | Creature — Elemental | Flying When Willow-Wind enters the battlefield, scry 2. 3/4 |