Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Cosmos Charger

2U · Creature — Horse Spirit

Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2

Similar cards

Color identity:
NameManaTypeText
Wild Evocation 5REnchantment At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Timin, Youthful Geist 4ULegendary Creature — Spirit Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. 3/4
Faerie Invaders 4UCreature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying 3/3
Farewell to Arms 1BBEnchantment As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Subterranean Spirit 3RRCreature — Elemental Spirit Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. 3/3
Begin Anew GGWWSorcery Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Malach of the Dawn 2WWCreature — Angel Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4
Valakut Awakening 2RInstant Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Vengeful Vampire 4BBCreature — Vampire Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2
Dragonlord's Prerogative 4UUInstant As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards.
Page 111