Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Dawnbringer Cleric

1W · Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/4

Similar cards

Color identity:
NameManaTypeText
Griffin Dreamfinder 3WWCreature — Griffin Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4
Dread Rider 5BCreature — Spirit Knight {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. 3/7
Gladehart Cavalry 5GGCreature — Elf Knight When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6
Oasis Gardener 3Artifact Creature — Scarecrow When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. 2/2
Highland Game 1GCreature — Elk When Highland Game dies, you gain 2 life. 2/1
Nomad Stadium Land {T}: Add {W}. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
Tarpan GCreature — Horse When Tarpan dies, you gain 1 life. 1/1
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Filigree Fracture 2GInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Centaur Nurturer 3GCreature — Centaur Druid When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4
Page 128