Card Codex

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17 May 2024: Card library updated.

A-Dawnbringer Cleric

1W · Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/4

Similar cards

Color identity:
NameManaTypeText
Soul Enervation 3BEnchantment Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Aura Fracture 2WEnchantment Sacrifice a land: Destroy target enchantment.
Decimate 2RGSorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Dawnhart Rejuvenator 3GCreature — Human Warlock When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4
Elixir of Vitality 4Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Jaheira, Ruthless Harper 1BGLegendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. 3/4
Starlight 1WSorcery You gain 3 life for each black creature target opponent controls.
Life Goes On GInstant You gain 4 life. If a creature died this turn, you gain 8 life instead.
Benalish Emissary 2WCreature — Human Wizard Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4
Triumphant Surge 3WInstant Destroy target creature with power 4 or greater. You gain 3 life.
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