Card Codex

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17 May 2024: Card library updated.

A-Death-Priest of Myrkul

2BB · Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token. 3/3

Similar cards

Color identity:
NameManaTypeText
Stone Kavu 4GCreature — Kavu {R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. 3/3
Mirran Mettle GInstant Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
Aura Thief 3UCreature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
Ghoulraiser 1BBCreature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2
Eyeblight Cullers 4BCreature — Elf Warrior When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) 3/3
Red Sun's Twilight XRRSorcery Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Howling Mine 2Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Singe RInstant Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Preacher of the Schism 2BCreature — Vampire Cleric Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4
Firja's Retribution 1WWBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
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