M:tG card similarity search
1B · Creature — Human Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Last One Standing | 1BR | Sorcery | Choose a creature at random, then destroy the rest. |
| Frontline Rebel | 2R | Creature — Human Warrior | Frontline Rebel attacks each combat if able. 3/3 |
| Venom | 1GG | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. |
| Akki Battle Squad | 5R | Creature — Goblin Samurai | Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6 |
| Putrefy | 1BG | Instant | Destroy target artifact or creature. It can't be regenerated. |
| Cunning Rhetoric | 2B | Enchantment | Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
| Deadeye Duelist | 1R | Creature — Human Assassin | Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3 |
| Exclusion Mage | 2U | Creature — Human Wizard | When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2 |
| Yasova Dragonclaw | 2G | Legendary Creature — Human Warrior | Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. 4/2 |
| Bad Wolf Bay | Plane — Earth | At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk. |