Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Dragonborn Looter

U · Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card. 1/2

Similar cards

Color identity:
NameManaTypeText
Predict 1UInstant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Repeal XUInstant Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Glint-Sleeve Siphoner 1BCreature — Human Rogue Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. 2/1
Cloaked Cadet 4GCreature — Human Ranger Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4
Dress Down 1UEnchantment Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Colossal Majesty 2GEnchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Tamiyo, Collector of Tales 2GULegendary Planeswalker — Tamiyo Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand. Loyalty 5
Deepfathom Skulker 5UCreature — Eldrazi Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) 4/4
Restore Balance Sorcery Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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