M:tG card similarity search
1G · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Name | Mana | Type | Text |
---|---|---|---|
Groundskeeper | G | Creature — Human Druid | {1}{G}: Return target basic land card from your graveyard to your hand. 1/1 |
Structural Distortion | 3R | Sorcery | Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. |
Savannah Sage | 1W | Creature — Cat Cleric | When Savannah Sage enters the battlefield, you gain 2 life. 2/2 |
Undercity's Embrace | 2B | Instant | Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. |
Spike Tiller | 3GG | Creature — Spike | Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0 |
Unwind | 2U | Instant | Counter target noncreature spell. Untap up to three lands. |
Suit Up | 2U | Instant | Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card. |
Kor Celebrant | 2W | Creature — Kor Cleric | Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4 |
Karn's Touch | UU | Instant | Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.) |
Flayer of Loyalties | 8CC | Creature — Eldrazi | When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10 |