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17 May 2024: Card library updated.

A-Druid Class

1G · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Similar cards

Color identity:
NameManaTypeText
Bust 5RSorcery Destroy all lands.
Ravages of War 3WSorcery Destroy all lands.
Kormus Bell 4Artifact All Swamps are 1/1 black creatures that are still lands.
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Burning of Xinye 4RRSorcery You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Awaken the Ancient 1RRREnchantment — Aura Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Tainted Aether 2BBEnchantment Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Corrupted Roots BEnchantment — Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Equinox WEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Voyaging Satyr 1GCreature — Satyr Druid {T}: Untap target land. 1/2
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