Card Codex

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17 May 2024: Card library updated.

A-Druid Class

1G · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Similar cards

Color identity:
NameManaTypeText
Volcanic Awakening 4RRSorcery Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Territorial Kavu RGCreature — Kavu Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard. */*
Root Maze GEnchantment Artifacts and lands enter the battlefield tapped.
Raze RSorcery As an additional cost to cast this spell, sacrifice a land. Destroy target land.
Thresher Beast 3GGCreature — Beast Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Baloth Woodcrasher 4GGCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4
Earth Rift 3RSorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
Turf War 4REnchantment When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
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