Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Dungeon Descent

· Land

{T}: Add {C}. {1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
Locked in the Cemetery 1UEnchantment — Aura Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
HELIOS One Land {T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Crackling Perimeter 1REnchantment Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Nettle Sentinel GCreature — Elf Warrior Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. 2/2
The General Hero Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Channel GGSorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Whisperer of the Wilds 1GCreature — Human Shaman {T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater. 0/2
Mistveil Plains Land — Plains ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
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