M:tG card similarity search
1W · Creature — Dwarf Warrior
Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Nimble Mongoose | G | Creature — Mongoose | Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Barkweave Crusher | 3G | Creature — Elemental Warrior | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/5 |
Thirsting Bloodlord | 2BB | Creature — Vampire | Other Vampires you control get +1/+1. 3/3 |
Champion's Drake | 1U | Creature — Drake | Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1 |
Lord of Atlantis | UU | Creature — Merfolk | Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Facevaulter | B | Creature — Goblin Warrior | {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 1/1 |
Spur Grappler | 2R | Creature — Beast | Spur Grappler gets +2/+1 as long as you control no untapped lands. 2/1 |
A-Asari Captain | 1RW | Creature — Human Samurai | Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1 |
Cloister Gargoyle | 2W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4 |
Metamorphic Wurm | 3GG | Creature — Elephant Wurm | Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3 |