M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Arcane Flight | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. |
Magefire Wings | UR | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has flying. |
Nimbus Wings | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has flying. |
One With the Wind | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. |
Spectral Flight | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. |
Wings of Hope | WU | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3 and has flying. |
Thunderhawk Gunship | 6 | Artifact — Vehicle | Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6 |
Neurok Familiar | 1U | Creature — Bird | Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
Seraph of the Masses | 5WW | Creature — Angel | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control. */* |
Hellkite Courser | 4RR | Creature — Dragon | Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5 |