Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Emerald Dragon

4GG · Creature — Dragon

Flying, ward {2} 4/4

Similar cards

Color identity:
NameManaTypeText
Naya Soulbeast 6GGCreature — Beast When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample 0/0
Wild Shape GInstant Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.
Stallion of Ashmouth 3BCreature — Nightmare Horse Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard. 3/3
Merciless Resolve 2BInstant As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.
Cavern Crawler 2RCreature — Insect Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Cavern Crawler gets +1/-1 until end of turn. 0/3
Aminatou, the Fateshifter WUBLegendary Planeswalker — Aminatou [+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. Loyalty 3
Brawler's Plate 3Artifact — Equipment Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Dawnhart Disciple 1GCreature — Human Warlock Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. 2/2
Goblin War Paint 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
Primal Visitation 3RGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has haste.
Page 579