Card Codex

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17 May 2024: Card library updated.

A-Eyes of the Beholder

3BB · Instant

Target creature gets -11/-11 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Dirge of Dread 2BSorcery All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Death Match 3BEnchantment Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Canopy Claws GInstant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
Infantry Veteran WCreature — Human Soldier {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Brine Shaman 1BCreature — Human Cleric Shaman {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. 1/1
Cyclical Evolution 3GGSorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Barge In RInstant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
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