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17 May 2024: Card library updated.

A-Fall of the Impostor

GW · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.

Similar cards

Color identity:
NameManaTypeText
Oversimplify 3GUSorcery Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Aku Djinn 3BBCreature — Djinn Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6
Bloodflow Connoisseur 2BCreature — Vampire Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1
Scarland Thrinax BRGCreature — Lizard Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. 2/2
Raucous Entertainer 1GCreature — Plant Bard {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. 2/2
Timberland Guide 1GCreature — Human Scout When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1
Myr Scrapling 1Artifact Creature — Myr Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. 1/1
Experiment Five GCreature — Bear Snake Mutant {1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.) 1/1
Backup Agent 1WCreature — Human Citizen When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1
Sovereign Okinec Ahau 2GWLegendary Creature — Cat Noble Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. 3/4
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