Card Codex

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17 May 2024: Card library updated.

A-Find the Path

2G · Enchantment — Aura

Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color."

Similar cards

Color identity:
NameManaTypeText
Henge of Ramos Land {T}: Add {C}. {2}, {T}: Add one mana of any color.
Mana Prism 3Artifact {T}: Add {C}. {1}, {T}: Add one mana of any color.
Mox Lotus 15Artifact {T}: Add {∞}. {100}: Add one mana of any color.
Painted Bluffs Land — Desert {T}: Add {C}. {1}, {T}: Add one mana of any color.
Prismatic Lens 2Artifact {T}: Add {C}. {1}, {T}: Add one mana of any color.
School of the Unseen Land {T}: Add {C}. {2}, {T}: Add one mana of any color.
Shimmering Grotto Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Unknown Shores Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Rift Sower 2GCreature — Elf Druid {T}: Add one mana of any color. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/3
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
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