Card Codex

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17 May 2024: Card library updated.

A-Find the Path

2G · Enchantment — Aura

Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color."

Similar cards

Color identity:
NameManaTypeText
Rune of Flight 1UEnchantment — Aura Rune Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Jaspera Sentinel GCreature — Elf Rogue Reach {T}, Tap an untapped creature you control: Add one mana of any color. 1/2
Mox Opal 0Legendary Artifact Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
The Secret Lair Legendary Land — Lair {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
Cliffgate Land — Gate Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Thriving Bluff Land Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
The Seedcore Land — Sphere {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Laser Screwdriver 3Artifact {T}: Add one mana of any color. {1}, {T}: Tap target artifact. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
Fledgling Dragon 2RRCreature — Dragon Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2
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