Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Forge Boss

2BR · Creature — Human Warrior

Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Chandra, the Firebrand 3RLegendary Planeswalker — Chandra [+1]: Chandra, the Firebrand deals 1 damage to any target. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. [−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets. Loyalty 3
The Red Terror 3RLegendary Creature — Tyranid Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. 4/3
Arm-Mounted Anchor 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Frost Walker 1UCreature — Elemental When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1
Ribbon Snake 1UUCreature — Snake Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3
Lorehold Apprentice RWCreature — Human Cleric Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." 2/2
Bedazzle 4BRInstant Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
Lightmine Field 2WWEnchantment Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Swarm Saboteur 1BCreature — Human Ninja Ninjutsu {B} Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand. 2/2
Page 192