M:tG card similarity search
2BR · Creature — Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Pie-roclasm | 3RR | Sorcery — Adventure | Pie-roclasm deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.) |
| Fiery Impulse | R | Instant | Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead. |
| Tar Pit Warrior | 2B | Creature — Cyclops Warrior | When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4 |
| Branching Bolt | 1RG | Instant | Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying. |
| Rubble Slinger | 2R/G | Creature — Human Warrior | Reach 2/3 |
| Ogre Shaman | 3RR | Creature — Ogre Shaman | {2}, Discard a card at random: Ogre Shaman deals 2 damage to any target. 3/3 |
| The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
| Let the Galaxy Burn | X5R | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn. |
| Unyaro Bees | GGG | Creature — Insect | Flying {G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}, Sacrifice Unyaro Bees: It deals 2 damage to any target. 0/1 |
| Ancient Hydra | 4R | Creature — Hydra | Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target. 5/1 |