Card Codex

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17 May 2024: Card library updated.

A-Gnarlid Colony

1G · Creature — Beast

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. 2/2

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Color identity:
NameManaTypeText
Force of Savagery 2GCreature — Elemental Trample 8/0
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Faithbound Judge 1WWCreature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4
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Stormcrag Elemental 5RCreature — Elemental Trample Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 5/5
Jackknight 1WArtifact Creature — Cyborg Knight Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. 1/1
Dismantle 2RSorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Bellowing Elk 3GCreature — Elk As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2
Goliath Beetle 2GCreature — Insect Trample 3/1
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