M:tG card similarity search
2BG · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Renegade Krasis | 1GG | Creature — Beast Mutant | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. 3/2 |
Knights of Dol Amroth | 3U | Creature — Human Knight | Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3 |
Vineshaper Mystic | 2G | Creature — Merfolk Shaman | When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. 1/3 |
Aragorn and Arwen, Wed | 4GW | Legendary Creature — Human Elf Noble | Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6 |
Pith Driller | 4B/P | Artifact Creature — Phyrexian Horror | ({B/P} can be paid with either {B} or 2 life.) When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. 2/4 |
Ajani's Comrade | 1G | Creature — Elf Soldier | Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. 2/2 |
Defy Death | 3WW | Sorcery | Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. |
Emeria Captain | 3W | Creature — Angel Warrior | Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1 |
Precipitous Drop | 2B | Enchantment — Aura | Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. |
Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |