M:tG card similarity search
1B · Creature — Zombie
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Silver-Fur Master | UB | Creature — Rat Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1. 2/2 |
| Grafdigger's Cage | 1 | Artifact | Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
| Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
| Trophy Hunter | 2G | Creature — Human Archer | {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
| Ravenous Necrotitan | 2BB | Creature — Phyrexian Horror | Corrupted — When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters. 6/6 |
| Reverent Hoplite | 4W | Creature — Human Soldier | When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) 1/2 |
| Terminus | 4WW | Sorcery | Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| Arming Gala | 3GW | Enchantment | At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. |
| Nim Abomination | 2B | Creature — Zombie | At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4 |
| Base Camp | Land | Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. |