Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Kargan Intimidator

1R · Creature — Human Warrior

Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Temmet, Vizier of Naktamun WULegendary Creature — Human Cleric At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2
Jukai Trainee 1GCreature — Human Samurai Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2
Dronepack Kindred Creature — Eldrazi Werewolf Trample {1}: Dronepack Kindred gets +1/+0 until end of turn. 5/7
Kor Blademaster 1WCreature — Kor Warrior Double strike Equipped Warriors you control have double strike. 1/1
Marisi's Twinclaws 2R/WGCreature — Cat Warrior Double strike 2/4
Belbe's Armor 3Artifact {X}, {T}: Target creature gets -X/+X until end of turn.
Bull-Rush Bruiser 3RCreature — Minotaur Warrior Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3
Mogg Sentry RCreature — Goblin Warrior Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1
Archdruid's Charm GGGInstant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Page 101