M:tG card similarity search
3B · Creature — Manticore
Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1
Name | Mana | Type | Text |
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Bumbling Pangolin | 3R | Host Creature — Pangolin Beast | When this creature enters the battlefield, you may destroy target artifact. 2/2 |
Devastate | 3RR | Sorcery | Destroy target land. Devastate deals 1 damage to each creature and each player. |
Sawblade Slinger | 3G | Creature — Human Archer | When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls. 4/3 |
Eastern Paladin | 2BB | Creature — Phyrexian Zombie Knight | {B}{B}, {T}: Destroy target green creature. 3/3 |
Intrusive Packbeast | 4W | Creature — Beast | Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3 |
Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |
Delirium | 1BR | Instant | Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. |
Planewide Disaster | Phenomenon | When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) | |
Markov Enforcer | 4RR | Creature — Vampire Soldier | Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6 |
Stasis Snare | 1WW | Enchantment | Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |