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17 May 2024: Card library updated.

A-Master of Winds

2UU · Creature — Sphinx Wizard

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5

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Color identity:
NameManaTypeText
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Andrios, Roaming Explorer 5GLegendary Artifact Creature — Wizard Reach As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9. {T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3. 4/3
Omnibian 1GGUCreature — Frog {T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn. 3/3
Aeromoeba 3UCreature — Elemental Beast Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4
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