Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Mishra, Excavation Prodigy

1R · Legendary Creature — Human Artificer

{1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Urza's Workshop Land — Urza's {T}: Add {C}. Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.
Mech Hangar Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
Scene of the Crime Artifact Land — Clue Scene of the Crime enters the battlefield tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card.
Guild Globe 2Artifact When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Thieving Otter 2UCreature — Otter Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2
Agency Coroner 4BCreature — Ogre Cleric {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. 3/6
Skyscanner 3Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. 1/1
The Cruelty of Gix 3BBEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.
Dross Skullbomb 1Artifact {1}, Sacrifice Dross Skullbomb: Draw a card. {2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
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