Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Moon-Circuit Hacker

1U · Enchantment Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Slicer, High-Speed Antagonist Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat. 3/2
Grotesque Hybrid 4BCreature — Zombie Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3
Sleeper's Robe UBEnchantment — Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Dawning Purist 2WCreature — Human Cleric Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Thassa's Emissary 3UEnchantment Creature — Crab Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3. 3/3
Zephyr Winder 1UCreature — Elemental Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1
Soul Charmer 2WCreature — Human Rebel Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2
Enclave Cryptologist UCreature — Merfolk Wizard Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card. 0/1
Talion's Messenger 2UCreature — Faerie Noble Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. 1/3
Raving Dead 4BCreature — Zombie Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down. 2/6
Page 39