M:tG card similarity search
1RGWU · Legendary Creature — Elemental
When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Zombie Cheese Magician | Stickers | {TK}{TK} — First strike {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, draw that many cards. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2 | |
| Umbris, Fear Manifest | 3UB | Legendary Creature — Nightmare Horror | Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. 1/1 |
| Deepwood Tantiv | 4G | Creature — Beast | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4 |
| Maul of the Skyclaves | 2W | Artifact — Equipment | When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} |
| Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |
| Lightning Volley | 3R | Instant | Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target." |
| Nyx-Fleece Ram | 1W | Enchantment Creature — Sheep | At the beginning of your upkeep, you gain 1 life. 0/5 |
| Galadhrim Guide | 3G | Creature — Elf Scout | When Galadhrim Guide enters the battlefield, scry 2. 3/4 |
| Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
| Spirit of Malevolence | 1B | Creature — Spirit | When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1 |