Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Oran-Rief Ooze

2G · Creature — Ooze

When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2

Similar cards

Color identity:
NameManaTypeText
Leading Performance 1WSorcery Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
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Clockwork Beast 6Artifact Creature — Beast Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4
Phalanx Leader WWCreature — Human Soldier Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. 1/1
Marcus, Mutant Mayor 3GULegendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. 4/4
Flourishing Fox WCreature — Fox Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1
A-Nezumi Prowler 1BArtifact Creature — Rat Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, put a deathtouch counter and a lifelink counter on target creature you control. 3/1
Might Beyond Reason 3GInstant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Tales of Master Seshiro 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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