M:tG card similarity search
1B · Creature — Orc Archer
Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1
Name | Mana | Type | Text |
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Demon Bolt | 2R | Instant | Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Strangle | R | Sorcery | Strangle deals 3 damage to target creature or planeswalker. |
Thundering Rebuke | 1R | Sorcery | Thundering Rebuke deals 4 damage to target creature or planeswalker. |
Blighted Gorge | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target. | |
Magmatic Sinkhole | 5R | Instant | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker. |
Chandra, Bold Pyromancer | 4RR | Legendary Planeswalker — Chandra | [+1]: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. [−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. [−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. Loyalty 5 |
Collective Defiance | 1RR | Sorcery | Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker. |
Cephalid Scout | 1U | Creature — Cephalid Wizard Scout | Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Intimidation Bolt | 1RW | Instant | Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. |
Rings a Bell | 2UU | Enchantment | As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. |