M:tG card similarity search
4 · Artifact Creature — Angel Warrior
Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Arms Scavenger | 1R | Creature — Human Warrior | At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2 |
Spike Feeder | 1GG | Creature — Spike | Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 0/0 |
Arrester's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
Lulu, Wild Hollyphant | 2GW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4 |
Kangee, Sky Warden | 3WU | Legendary Creature — Bird Wizard | Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. 3/3 |
Angelfire Crusader | 3W | Creature — Human Soldier Knight | {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Night Market Aeronaut | 3B | Creature — Aetherborn Warrior | Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 2/2 |
Fabrication Module | 3 | Artifact | Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}. |
Viashino Slasher | 1R | Creature — Viashino Warrior | {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2 |
Abeyance | 1W | Instant | Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. |