M:tG card similarity search
2U · Enchantment — Aura
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Name | Mana | Type | Text |
---|---|---|---|
Ghostly Wings | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. |
Oppressive Rays | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate. |
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
Escape Velocity | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Rootwater Shaman | 2U | Creature — Merfolk Shaman | You may cast Aura spells with enchant creature as though they had flash. 2/2 |
Veteran's Voice | R | Enchantment — Aura | Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped. |
Ellivere of the Wild Court | 2GW | Legendary Creature — Human Knight | Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4 |
Fear of Death | 1U | Enchantment — Aura | Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Oni Possession | 2B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. |
Edge of the Divinity | W/B | Enchantment — Aura | Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. |