M:tG card similarity search
2RW · Legendary Creature — Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 4/4
Name | Mana | Type | Text |
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Steeple Roc | 4W | Creature — Bird | Flying, first strike 3/1 |
Advance Scout | 1W | Creature — Human Soldier Scout | First strike {W}: Target creature gains first strike until end of turn. 1/1 |
Reckless Brute | 2R | Creature — Ogre Warrior | Haste (This creature can attack and {T} as soon as it comes under your control.) Reckless Brute attacks each combat if able. 3/1 |
Sunblade Angel | 5W | Creature — Angel | Flying, first strike, vigilance, lifelink 3/3 |
Emissary of Sunrise | 2W | Creature — Human Cleric | First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1 |
Baneslayer Angel | 3WW | Creature — Angel | Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
Kinsbaile Cavalier | 3W | Creature — Kithkin Knight | Knight creatures you control have double strike. 2/2 |
Trueheart Duelist | 1W | Creature — Human Warrior | Trueheart Duelist can block an additional creature each combat. Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 2/2 |
Paladin en-Vec | 1WW | Creature — Human Knight | First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2 |
Grand Melee | 3R | Enchantment | All creatures attack each combat if able. All creatures block each combat if able. |