M:tG card similarity search
3B · Creature — Cephalid Rogue
Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/2
Name | Mana | Type | Text |
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Silverbluff Bridge | Artifact Land | Silverbluff Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {R}. | |
Slagwoods Bridge | Artifact Land | Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}. | |
Tanglepool Bridge | Artifact Land | Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}. | |
Thornglint Bridge | Artifact Land | Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}. | |
Peregrine Drake | 4U | Creature — Drake | Flying When Peregrine Drake enters the battlefield, untap up to five lands. 2/3 |
Plant Elemental | 1G | Creature — Plant Elemental | When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4 |
Exchange of Words | 1UU | Enchantment | When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. |
Crypt Champion | 3B | Creature — Zombie | Double strike When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. 2/2 |
Idyllic Grange | Land — Plains | ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. | |
Rotting Rats | 1B | Creature — Zombie Rat | When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |