M:tG card similarity search
2R · Creature — Human Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. 2/2
Name | Mana | Type | Text |
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Mystic Sanctuary | Land — Island | ({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. | |
Wet Willie of the Damned | 2BB | Sorcery | Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life. |
Ballista Wielder | Creature — Werewolf | {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
Sonic Burst | 1R | Instant | As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target. |
Sonic Seizure | R | Instant | As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target. |
Serendib Efreet | 2U | Creature — Efreet | Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. 3/4 |
Kalamax, the Stormsire | 1GUR | Legendary Creature — Elemental Dinosaur | Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. 4/4 |
Jubilant Skybonder | 1W/UW/U | Creature — Human Wizard | Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2 |
Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
Alabaster Mage | 1W | Creature — Human Wizard | {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1 |